The
Community[e]Education program addresses HIV/AIDS prevention in an interactive way that can be
adjusted to specific needs per group. It is designed for healthcare workers to
reach out to the community with tools to stimulate discussions in children and
adolescents about sex in general and HIV and its transmission in particular. It
uses a variety of engaging media such as animations, cartoons, 'trigger' tapes,
and interactive games to explain and inform about general health, HIV/AIDS,
treatment, treatment failure (resistance, toxicity), and safe sex. It also includes instructions on how to teach the principles of life skills-based
education, which provides a balance of knowledge, attitudes, and communicative
and negotiation skills.
Health[e]Foundation
deliberately chose to channel its efforts through healthcare workers, due to
the fact that they are confronted with the disease and its consequences on a
daily basis. With their knowledge and experience, trained healthcare workers
are able to discuss HIV/AIDS as professionals in the field without stigma and
discrimination. Since they are able to reach beyond cultural and social boundaries of
schools and workplaces in their communities, in time healthcare workers can
expand and deepen awareness about HIV/AIDS.
The program is not only intended for those in resource poor settings. The Community[e]Education training toolkit has been implemented in The Netherlands and adapted as a School project for high school students to openly discuss issues related to sex and disease prevention.
Agree/Disagree, an interactive game in the training toolkit
Introductory training
An introductory training is provided to healthcare workers
during the closing workshop of one of the other Health[e]Foundation trainings. This training provides the healthcare workers
with the tools to distribute prevention education to teachers, community
members, and peer educators in their communities.
Community education
Healthcare workers go to schools in their own community to provide life
skills-based education with a focus on HIV/AIDS. They pass on their knowledge about health
education, using the Community[e]Education training manual and a training toolkit
with a variety of resources to choose from.
Community members can then continue the legacy of providing prevention
education in their own communities using these tools.
![Community[e]Education Training Film: Negotiation Skills](/blobs/hiv/Negotiationskills_film.jpg)
Computer-based
training manual
Modules
Module 1: Training skills
Module 2: Discussion-leading skills
Module 3: Manual for training toolkit
Films/Animations
The following films can be used to stimulate discussion:
The story of BOBO: What is HIV? produced by WEB.foundation
Be aware, take care produced by WEB.foundation
Negotiation Skills produced by Judith and Leah Goudsmit
High hat game
Each person is provided with a blank card. The person is asked to write down his/her
question about sexuality or HIV/AIDS anonymously. The cards are gathered in a 'high hat' by the
group leader, who will discuss the questions one by one in the group. This way difficult and personal questions can
be discussed anonymously.
Agree/Disagree game
During this game, one part of the room represents "Agree"
and the other represents "Disagree". Gender-related
statements such as "Girls should not enjoy sex" and "HIV positive women should
not have children" will be projected (or written down) and the group will choose
either Agree or Disagree.
Trigger tapes
Trigger tapes with blank screens in between can be used on topics such
as HIV/AIDS and sexuality to generate discussion.
Human body, healthy
lifestyle
Interactive games are used to teach the student how the body
works and how to take care of it.